When you re-enter the workbench the crystals should have stacked.
Place another crystal of the same kind in the top slot.ģ. The crystal should be in the bottom slot when you re-open the work bench. Press the assemble button and leave the work bench. Place a crystal in the top power crystal slot. Note that once you have made the super saber, changing the colour will remove the glitch and reset the saber.Ģ. Take the lightsaber you want to make into a super saber and remove all of the crystals and choose your colour. The Super Saber Glitch requires multiple lightsaber crystals of the same type.ġ. This exploit is unfortunately the only reliable way for a light side player to complete the quest, barring fan-made patches. A different glitch allows the player to tell Grenn they killed the criminals even if they only saw them flee, and claim the rewards despite not having actually done anything. This glitch is most common for players choosing to side with the Ithorians, due to conversations with Chodo Habat and Mozza incorrectly resetting the killers' global value. Even if their initial spawn and flight are triggered, they may still fail to appear in the Restoration Zone as they should. However, depending on the player's interactions and order of operations, the criminals may fail to spawn entirely. When the player's party finally reaches the zone themselves, the two killers will then be the first Czerka mercenaries encountered. When the player confronts them, they then flee to board a Czerka shuttle to the Restoration Zone. The Rodian and Devaronian described by Lieutenant Grenn are supposed to appear in the Czerka offices - specifically, standing at Jana Lorso's desk conversing with her - after the player learns about the bounty from Grenn. Uh.Im ing tired of waiting and this game is utter garbage Installed both Official & Unofficial Patches and still so many glitches and lacks that makes the game COMPLETELY unplayable.Also the graphics are FAR more WORSE than KotOR. "TSF Bounty: Escaped Criminals" breaking, the Rodian and Devaronian vanishing Star Wars: Knights of the Old Republic II - The Sith Lords. KOTOR II certainly shows signs of being rushed, but that doesn’t stop it from being a very strong product in its own right (and had a fascinating development history it’s a minor miracle Obsidian made something as good and complete as they did).Previously reported Glitches for KOTOR 2. If you can appreciate those two things, I’d say they are must-play titles.
The sequel goes the extra mile with expanded companion influence. This game however was always notoriously glitchy even on pc and I had. Story agency and stat interaction isn’t just thrown on top they’re the core pillars of how the games are designed. Five years after the events from the award winning Star Wars® Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. You have tons of agency in the storylines, the game reacts strong to all decisions you make, and the stats you choose not only affect your play style but how you can complete quests and progress through the story.
They are very few of these games playable on console. KOTOR I, and especially KOTOR II, are examples of what I’d consider “true” RPGs. Most “RPGs” on consoles are just action games with some trivial stats thrown in there. I just replayed both on mobile over the last month.